Playing the self-adventure board game to increase adolescents’ self-esteem. Community Empowerment, [S. l.], v. 9, n. 3, p. 553–560, 2024. DOI: 10.31603/ce.10847. Disponível em: https://journal.unimma.ac.id/ce/article/view/10847. Acesso em: 27 sep. 2026.