Main Article Content

Abstract

The study aimed to test the influence of group counseling self-management techniques to reduce online gaming  in adolescents.


    This research is a type of experimental quasi research with research design used is  pre test – post test one group. The study subjects were selected by purposive sampling. The sample used as many as 8 adolescents as an experimental group. The data collection instrument used is the scale of online gaming addiction. The hypothesis test in this study uses parametric analysis, namely paired sample t-test with the help of SPSS 24.0 for windows program. 


    The results showed that group counseling with self-management techniques was influential to reduce online gaming addiction behavior, this was evidenced by the results of the Paired sample t test of the experimental group with Sig probability. (2-tailed) 0.000< 0.05. Based on the analysis of an average decrease of 88.62 experimental groups that fall into the low category.


Keywords: Group Counseling ; Self-Mangement Techniques ; Online Games

Keywords

Konseling kelompok ; self-management ; game online

Article Details

References

    Adams, E. (2013). Fundamentals of game design (2nd ed). New York: New Riders Publishing.

    Griffin, K. W., & Botvin, G. J. (2010). Evidence-based intervention for preventing substance use disorders in adolescents. Child and Adolescent Psychiatric Clinics, 19(3), 505–526. doi: 10.1016/j.chc.2010.03.005.
    Jannah, N., Mudjiran, M., & Nirwana, H. (2015). Hubungan kecanduan game dengan motivasi belajar siswa dan implikasinya terhadap Bimbingan dan Konseling. Konselor, 4(4), 200–207. doi: 10.24036/02015446473-0-00
    Mega Aria Monica, Ruslan Abdul Gani. 2016. EFEKTIVAS LAYANAN KONSELING BEHAVIOR DENGAN TEKNIK SELF-MANAGEMENT UNTUK MENGEMBANGKAN TANGGUNG JAWAB BELAJAR PESERTA DIDIK KELAS XI SMA AL-AZHAR 3 BANDAR LAMPUNG TAHUN AJARAN 2015/2016
    Tersedia di :http://ejournal.radenintan.ac.id/indek.php/konseli