Main Article Content

Abstract

This study aims to develop a macromedia flash-based Educational Game Media suitable for use in fraction mathematics lessons. The research method used is a type of Research and Development (R & D). The model used is a modification of the model from Borg and Gall with the following stages: (1) research and information gathering, (2) planning, (3) initial product development, (4) limited trials, (5) initial product revision, (6) Main field trials, (7) operational product revisions, (8) operational field trials, (9) final product revisions, (10) Dissemination and implementation. The results showed that the educational Game Media based on macromedia flash was valid, so it was suitable for use in the mathematics learning process. Educational Game Media based on macromedia flash is also considered effective for improving learning outcomes based on the T Independent Sig test results. (p) 0.00 with conditions P <0.05 so that H0 is rejected. Paired T test results Sig. (p) 0.000 with conditions P <0.05 so that H0 is rejected also shows that the macromedia flash-based Educational Game Media has a significant impact on improving learning outcomes.

Keywords

Educational Game Media Macromedia Flash Fraction

Article Details

References

  1. Alim, O. A. (2009). Permainan Mini Tenis Untuk Pembelajaran Di Siswa Sekolah Dasar. Jurnal Pendidikan Jasmani Indonesia, 6(2), 61–66. https://doi.org/10.21831/jpji.v6i2.434
  2. Asmani, J. M. (2011). Tips Efektif Pemanfaatan Teknologi Informasi dan Komunikasi dalam Dunia Pendidikan (D. Yulianto, ed.). Yogyakarta: Diva Press.
  3. Borg, W. R., & Gall, M. D. (1983). Educational Research: An Introduction 4th Edition. London: Longman Inc.
  4. Gredler, M. E., Miarso, Y., & Wibowo, T. (2011). Learning and instruction: teori dan aplikasi. Jakarta: Kencana Prenada Media.
  5. Ismail, A. (2009). Education Games. Yogyakarta: Pro U Media.
  6. Kustandi, C., & Sutjipto, B. (2011). Media Pembelajaran: manual dan digital. Bogor: Ghalia Indonesia.
  7. Masykur, R., Nofrizal, N., & Syazali, M. (2017). Pengembangan Media Pembelajaran Matematika dengan Macromedia Flash. Al-Jabar : Jurnal Pendidikan Matematika, 8(2), 177–186. https://doi.org/10.24042/ajpm.v8i2.2014
  8. Naz, A. A., & Akbar, R. A. (2008). Use of Media for Effective Instruction its Importance : Some Consideration. Journal of Elementary Education, 18(1–2), 35–40.
  9. Ngure, G., Nyakwara, B., Kimani, E., & Mweru, M. (2014). Utilization of instructional media for quality training in pre-primary school teacher training colleges in Nairobi. Research Journal of Education, 2(7), 1–22.
  10. Permendiknas Nomor 22 Tahun 2006 tentang Standar Isi untuk Satuan Pendidikan Dasar dan Menengah.
  11. Schwier, R., & Misanchuk, E. R. (1993). Interactive Multimedia Instruction. New Jersey: Educational Technology.
  12. Shalahuddin, M., & Sukamto, R. A. (2011). Rekayasa Perangkat Lunak (Terstruktur dan Berorientasi Objek). Bandung: Modula.
  13. Waskito, D. (2017). Media Pembelajaran Interaktif Matematika Bagi Sekolah Dasar Kelas 6 Berbasis Multimedia. Speed - Sentra Penelitian Engineering Dan Edukasi, 9(1), 20–26. https://doi.org/10.3112/speed.v12i1.1296