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Aims
Scope


Aims

Jurnal Komtika (Komputasi dan Informatika) is a scientific journal published by the Faculty of Engineering, Universitas Muhammadiyah Magelang and is Accredited by the Ministry for Research, Technology, and Higher Education (RISTEKDIKTI)(No:200/M/KPT/2020). It is a medium for researchers, academics, and practitioners interested in Computer Science and wish to channel their thoughts and findings.

Our concept of Informatics includes technologies of information and communication as well as results of research, critical, and comprehensive scientific study which are relevant and current issues covered by the journals. Jurnal Komtika publishes regular research articles.

We encourage researchers to publish their theoretical and empirical results in as much detail as possible. For theoretical papers, full details of proofs must be provided so that the results can be checked; for experimental papers, full experimental details must be given so that the results can be reproduced. Additionally, electronic files or software regarding the full details of the calculations, experimental procedure, etc., can be deposited along with the publication as “Supplementary Material”.

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Scope

Jurnal Komputasi dan Informatika (Komtika) focuses on various issues, but not limited in the field of:

  1. Software Development: Software development process, Requirements analysis, Software design, Software construction, Software deployment, Software maintenance, Programming team, Open-source model
  2. Mathematics of Computing: Discrete mathematics, Mathematical software, Information theory
  3. Theory of computation: Model of computation, Computational complexity
  4. Human Computer Interaction: Interaction design, Social computing, Ubiquitous computing, Visualization, Accessibility, User Interface Study, User Experience Study
  5. Applied Computing: E-commerce, Enterprise software, Electronic publishing, Cyberwarfare, Electronic voting, Video game, Word processing, Operations research, Educational technology, Document management.
  6. Machine Learning: upervised learning, Unsupervised learning, Reinforcement learning, Multi-task learning
  7. Graphics: Animation, Rendering, Image manipulation, Graphics processing unit, Mixed reality, Virtual reality, Image compression, Solid modeling
  8. Information System: Database management system, Information storage systems, Enterprise information system, Social information systems, Geographic information system, Decision support system, Process control system, Multimedia information system, Data mining, Digital library, Computing platform, Digital marketing, World Wide Web, Information retrieval

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